Back issues

January 2007Buy
Interactive design special
WeFail; Microsoft research; Digit; a history of interactivity
Feature
Designing a Better Life“If I were to sum up interaction design in a sentence, I would say that it’s about shaping our everyday life through digital artifacts – for work, for play, and for entertainment.” Gillian Crampton Smith reveals the principles of great interaction design
Feature
We've Not Met, But...In four years together as WeFail, web designers Martin Hughes and Jordan Stone have met just three times. And they don’t meet their clients either. Via email, we asked them how this works
Contents
- First Sight
January 2007 - First Sight
New Spin on ICA Identity - First Sight
Live and Let Die-Cut - First Sight
Tomato Gets Kinky in Milan - First Sight
Fundamentally PSB - First Sight
Diesel Gets Ready for Global Warming - First Sight
Trading Faces - First Sight
I Was The Heart Hula Hoop Girl - One to Watch
Proud Creative - Showcase
January 2007 - Feature
Designing a Better Life - Feature
It All Seems So Simple - Feature
We've Not Met, But... - Feature
Screen Resolutions - Feature
Demand Your Type Right - Seen
Click to View - Pick of the Month
January 2007 - Feature
Landmarks in Interaction Design
