CR Blog
If Apple Made A Games Console...
Advertising, Books, Illustration
Posted by Patrick Burgoyne, 22 January 2009, 16:18 Permalink Comments (15)
It’s a joy to use, it has transformed a genre, oh, and it’s white. If Apple made a games console, it would be a lot like the Wii…
We finally took the plunge at Christmas. Following some not-so-subtle promptings from my eight-year-old son, we have become Wii.
Like most parents, I am deeply ambivalent about computer games. Of course I recognise the creative achievement and the skill involved, I just don’t want my son to be stuck in front of them all the time. But the Wii is very different.
For a start, the whole experience is far more sociable. Over the holidays, three generations of our family gleefully got involved, whacking imaginary tennis balls and navigating diminutive Italian plumbers and their friends around go-kart tracks. I’m not sure I buy into the fitness aspect of the Wii (surely, real-world exercise is still the better option?) but no other games console seems to generate the same feelings of well-being.
The white console and accessories bear an obvious cosmetic similarity to Apple products, but the comparisons don’t end there.
The Wii has transformed a sector in the same way that the iPod and the iPhone have done. Like those products, it was not the first but it is, if you’ll excuse the pun, game-changing. The underlying essentials of the Wii may not be all that different to a PlayStation or an XBox (if you choose to, you can play games in very much the same way as you would on its rivals) but, thanks to its design, the overall experience is, for me at least, far more rewarding – as it is on an iPod compared to any other MP3 player, likewise the iPhone versus other handsets. Just like Apple’s products, there are aspects of the Wii, I’m sure, that are technically inferior to its competitors, but that’s not the point. It’s the fact that it’s such a joy to use that sets it apart.
And for the original iPod’s wheel or the iPhone’s touch-screen, read the Wii’s hand-controller – a genuine breakthrough product. It taps into something that interaction designers have known for a long time: even in a digital world, the physical is still important to us. Take the technology behind the Oyster cards that are used on London Transport, for example. I am assured by those more technically-minded than I that it is entirely possible to engineer such a system so that the cards work without having to actually touch them on a reader. However, the designers felt that travellers would want the reassurance of having to carry out this action and receive feedback to assure them that their card had been accepted. Likewise, the physical actions involved in using the Wii make it a much more natural, engaging experience for us (despite the dangers of collateral damage and the initial slippage problems).
This engagement is brought home in the Wii’s advertising (by Karmarama). Again, the similarities with Apple are obvious, as the Wii concentrates on simple product demonstrations, just like we are used to seeing with the iPhone and iPod. When you have a product that is genuinely different from its competitors, it’s really all you need to do (although, to be honest, come the new year I was heartily sick of the Redknapps).
Like Apple, I very much doubt that the Wii will win any awards for its advertising: there will be complaints that the campaign lacks an ‘idea’. But when you have a good product, there is little requirement for the torturous brand positioning that, for example, PlayStation has tried recently.
So, if Apple set out to make a games console, maybe it would end up a little like the Wii. But, if you believe some writers, Apple, almost by accident, already has a games console: in fact, it has two. With the explosion of games to download from the Apps site, the iPod Touch and the iPhone may come to rival the Nintendo DS and Sony PSP as hand-held gaming devices. Maybe with a bit of adjustment to the in-built accelerometers and a TV-mounted sensor, we could even find ourselves waving them around in some kind of tennis simulation game. Sounds familiar...
15 Comments
Apple did make a legitimate console. It was called the Pippin, and it was awesome but it was a massive failure. http://en.wikipedia.org/wiki/Apple_Pippin
But I guess it's worthwhile to give this all consideration on what a _modern_ system by a _modern_ Apple would be like.
2009-01-22 16:27:48
I think Nintendo's design and strategy deserves a bit more praise than saying it ripped off Apple. Does Apple have some kind of patent on the use of white plastic?
2009-01-22 18:06:58
Dear Creative Review,
Welcome to two years ago.
Kisses.
2009-01-22 19:00:56
It is Apple from years back, I don't see any aluminum, black or glass here. This is 2009.
2009-01-22 20:08:26
Wow, a product so good you brought into your church of Apple. The Wii is not the iPod of gaming, it's another Nintendo classic. They shock the industry before with the NES, SNES and Gameboy. Nintendo's achievements should not be compared to Apple, but stand alone as the company that's responsible for the video games industry we know today. Please look at a piece a design for what it is, not what you want it to be. On a side note, the social side of the Wii is probably the least innovative. Where it certainly rules the multi-player home audience, it has no real online network. Something it has taken huge criticism from the real gaming community.
2009-01-23 10:10:06
an apple produced console is a great idea until it arrived, you realised it would only have one button and no way to connect it to a TV for the forseeable future. And youd have to pay double just so you could have a black one. Apple may not have the patent on the white plastic boxes but they may do on smugness
2009-01-23 10:21:22
Yes the Wii is a great idea, but where is the software?
2009-01-23 11:17:13
Apple, does have a games console. It's called the iPhone.
2009-01-23 12:55:07
if i wanted a games console the last thing id buy is the Iphone, as the name suggests its a PHONE, i agree with straight & jason's comments and feel that this article had little sense of meaning other than photoshopping an apple logo onto a Wii because of the design.
2009-01-24 04:33:21
As said before Jason hit the nail on the head here. Does anyone even play video games at CR?
2009-01-26 08:08:30
Really cringe-inducing piece, sorry.
2009-01-27 14:38:24
The real triumph of the Wii is that the developers at Nintendo have created a console that is so utterly intuitive that a child can not only master the motion-sensitive controls, but also build on their experiences to understand the nuances of gameplay in a really short period of time. Three weeks ago my five-year-old son didn’t even know what Bowling, Baseball or Tennis were. Now he can be heard running round the house shouting ‘Ha-ha Daddy – forty love.’
2009-01-27 15:09:05
As for the Oyster card comments, travellers want to know their money can't be stolen invisibly simply by walking too close to a reader, hence the need to touch your card on one. It's not about reassurance, it's a basic design requirement.
2009-01-27 15:20:41
I wish you'd just said "Wow! It's taken me two years but I've finally got myself a Wii... and I'm loving it!".
Why all the Apple nonsense?
And if I was a designer at Nintendo, I'd be pretty peeved to see an Apple logo photoshopped onto my pride and joy.
2009-01-27 15:34:57
"but no other games console seems to generate the same feelings of well-being. "
You wait until you've had one for a year and have bugger all decent games to play on it...
2009-01-28 09:23:05
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