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Xbox Halo: Reach advertising breaks
Posted by Eliza Williams, 24 August 2010, 13:54 Permalink Comments (10)

The advertising for the new Xbox Halo: Reach game is hotting up with a big integrated campaign launched this week by AgencyTwoFifteen and AKQA. The campaign includes new short films, as well as, excitingly, a giant robot arm that Halo fans can play with via the internet...
The campaign is created by the same team that were behind the hugely successful Halo: Believe work, which won countless awards and set a new benchmark for integrated advertising. The Believe work moved away from the usual context for gaming advertising, and instead of featuring game footage, the ads were shot in a huge diorama built especially for the campaign, which depicted an epic historical battle. It proved to be a huge success, leading to Halo 3 becoming the fastest pre-selling game in history.
All of this makes the new Halo campaign something to watch out for. Will the team be able to top what they achieved before? The new game will be released in mid-September and serves as a prequel to the first three Halo games. Advertising for it first appeared in May, with a film, Birth of a Spartan, showing a young man being transformed into a Spartan III super soldier. The new website for the game, rememberreach.com, now features more films that take us further into the world of Halo: Reach. A trailer for the films is shown above, but visit the site to watch them in full.

More intriguing though, and perhaps the diorama equivalent for this campaign, is a real life giant robot arm which visitors can interact with via the site. By logging in via Facebook, Halo fans can contribute to a virtual monument being created by the robot in tribute to the Noble team of warriors, who defended planet Reach. As in the Halo: Believe campaign, the idea here is one of remembrance toward war heroes, a concept of course familiar from the real world, rather than just a gaming notion.
The robot arm is being used to place points of light contributed by users onto the website, which will slowly build up to form a sculpture made of light. The image will be complete by the time the game launches on September 14. This video on YouTube from Wired shows how the technology behind the robot arm works (and is in many ways more revealing than the website itself). As well as the light sculpture, the website also gives info about some of the characters in the game (see detail below).

If the Halo: Believe campaign is anything to go by, this is probably just the beginning of what Xbox has in store for us in terms of Halo: Reach marketing, so interested fans should keep an eye on rememberreach.com for more developments.
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10 Comments
I prefer today's previous robot arm story,
this one just seems like a really over engineered etchasketch!
2010-08-24 17:59:50
pointless money void. dont you just hate these campaigns riding on the back of a wave of hype and 'making of' rubbish that eclipses the small creative concept. bring back the days of memorable advertising!
2010-08-24 20:44:57
I love it, anyone can point negative criticism at a concept, This simple concept utilises exciting technology and will engage the kids this game is aimed at in a much more immersive way. I say bring it on!
2010-08-25 09:37:38
This game isn't aimed at kids Ferd, it's aimed at adults and rated as such.
2010-08-25 11:42:15
I think it's easy to criticise a campaign like this simply based upon the subject matter, gaming perhaps is till not looked upon as an 'authentic' art-form in the same way films or TV shows are.
Personally I think its a very well realised advertising campaign which capture the feel of the subject matter perfectly. It's just a shame that games are still looked upon as a low-brow form of entertainment and somehow don't deserve this level of thought.
2010-08-26 12:02:57
Remember at the end of the day this campaign has been created to sell a game (sorry, it’s kinda true). As an avid gamer myself I think the execution is pretty…but the message I’m still a bit confused with (yay I made a little dot on an image, so has my friend OMG that’s so cool etc). It’s a shame that the article doesn’t mention the company that actually did the hard work of programming the thing, ‘Autofuss’.
YouTube comments from different people might illustrate what I’m trying to say with more clarity…
“I can just about appreciate the artistic intention? behind this, but I can't understand what a collection of dots on a screen has to do with Halo Reach“.
“Sounds like a gay waste of money?”
2010-08-29 02:05:12
If you think that's good, just wait until you see my video of my electric tin opening making crop circles via php and telepathy.
2010-08-30 10:10:02
I think it serves well as a memorial to the planet Reach and the millions who died in the wake of the Covenant attack in which the game revolves around...
If you have no context to this campaign it would seem slightly abstract, doesn't mean it's weak in execution!
I think that Bungie is the one of the market leaders conceptually & delivers innovation in game design. I've been engaged in their stories since the early 90's and they've always had a very active (creative) community, and that's the only reason MS bought them, forget social networking, these kids developed the tools for that nearly 20 years ago.
2010-09-02 17:55:13
Saw this competition, thought you might like it :) @haloreachshop - http://bit.ly/haloreachcompetition
2010-09-02 21:03:29
The campaign must have been somewhat successful since gamers are playing Reach nonstop these days and the games has been able to garner extremely favorable reviews.
2010-09-24 03:59:46
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