Read more

Why advertising needs to stop the shaming

Most advertising makes us unhappy: it’s designed to set unrealistic standards that make us feel ashamed of how we look and live, in order to sell products. But change is coming, says We Are Pi’s Mark Lester

Designing The Luminaries

Eleanor Catton’s bestselling novel, set in New Zealand during the 19th century gold rush, has been reimagined in a six-part drama for BBC and TVNZ. We talk to production designer Felicity Abbott about the joys and challenges of bringing Catton’s epic story to life 

Behind the scenes at Shangri-La’s VR festival Lost Horizon

With Glastonbury’s cancellation leaving a gaping hole in the music calendar this summer, Shangri-La creative director Kaye Dunnings was determined to create a virtual experience that festival-goers could enjoy from their homes. We speak to her about bringing Lost Horizon to life

How Covid-19 has changed the future of esports

As physical sports across the globe were grounded by the pandemic, esports continued to thrive, and captured the attention of traditional sports fans along the way. This provides unique opportunities for brands to get involved, says Landor’s Rebecca Benson

Candy Toss, 2000, from Girl Pictures (Aperture, 2020) © Justine Kurland

Justine Kurland reflects on Girl Pictures

Between 1997 and 2002, Justine Kurland travelled across the North American wilderness, capturing teenage girls in a series of staged images that express freedom and a new kind of utopia. She looks back on the project’s significance here

JUNIOR GRAPHIC DESIGNER

Milton Keynes