CR March 2015: the On-Screen issue

For our March 2015 issue, we take a look at the world of creativity on-screen, including Event Cinema, an interview with journalist and filmmaker Adam Curtis, Monument Valley, the creative director of FIFA 15, how movie stars are preparing for a career after death and how Vice is shaking up the world of news reporting

For our March 2015 issue, we take a look at the world of creativity on-screen, including Event Cinema, an interview with journalist and filmmaker Adam Curtis, Monument Valley, the creative director of FIFA 15, how movie stars are preparing for a career after death and how Vice is shaking up the world of news reporting

 

The best way to ensure you never miss an issue of CR is to subscribe and save up to 30% off the cover price. All our subscribers can also take advantage of our CR Club offers, which are listed here. Full details on how to subscribe are here

 

Eliza Williams looks at how streaming channels are revolutionising the way we watch television. Illustrated by Will Haywood, who also did our cover this month

 

Mark SInclair examines how theatres and galleries are using cinema to increase access to the arts

 

Are TV ads getting too long? Four top ad creatives give their view

 

Eliza Williams on the way Vice News is shaking up the news industry

 

Rick Poynor talks to the filmmaker Adam Curtis as his latest documentary Bitter Lake is released on the BBC iPlayer

 

An interview with Wes Anderson’s regular cinematographer, Robert Yeoma, reveals the director’s techniques and processes both on The Grand Budapest Hotel and his earlier films

 

Rachael Steven looks at how stars are being brought back to life with innovative VFX techniques and how today’s actors and celebrities are preparing for a digital after life

 

Mark Sinclair talks to motion graphics studio Territory about its work for Alex Garland’s new film Ex-Machina and how convincing on-screen systems and graphics are created for film

 

We interview the team behind website Art of the Title about the emerging trends in movie and TV title design

 

Each release of EA Sports’ FIFA 15 football game adds a new layer of realism with photo-realistic players whose skills are based on real-world data, playing in eerily accurate stadiums created using thousands of reference photographs. Creative director Matt Prior provides fascinating insight into how the games are made

 

A lot of ad agencies and design studios talk about making a full-scale computer game: ustwo actually did it. A year on from its launch, Rachael Steven talks to the team about how they created the hugely popular game Monument Valley, the investment and resources needed, what they learned along the way and their plans for the future

 

Our regular columns, Daniel Benneworth-Gray spends some quality time with LinkedIn and the movie Frozen while Michael Evamy examines the design significance of the Black Standard of Islamic State and Paul Belford dissects a classic museum poster by Bruno Monguzzi

 

 

In Crit, the writer Tim Rich Interviews artist and illustrator Paul Davis in advance of a new show at the GGG gallery in Tokyo

 

And Tim Milne reviews Björk: Archives, an ambitious new book assessing the singer’s output to date

 

The best way to ensure you never miss an issue of CR is to subscribe and save up to 30% off the cover price. All our subscribers can also take advantage of our CR Club offers, which are listed here. Full details on how to subscribe are here

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