Born and raised in Adelaide, Ken Wong’s career in gaming has since taken him all over the world, including Hong Kong, Shanghai and ustwo London, where he worked on the design of the studio’s multi-million selling mobile game Monument Valley.
Wong moved back to Australia in 2016 to embark on his biggest challenge yet – setting up his own company, Mountains. As the studio celebrates the release of its first game Florence, we speak to the designer about learning how to be a leader, and finding the balance between running a sustainable indie games studio and selling out.
Join our community
This article is available only to subscribers. You can join here.
CR's premium content is available only to subscribers. Join today for the sharpest opinion, analysis and advice on life in the creative industries.
If your email address is registered we will send you an email to recover your password.
+44 (0)2072923703 or firstname.lastname@example.org