Looking at how work gets made & what gets in the way
Penguin’s popular Monarchs series is now available in paperback, featuring colour-coded covers and a clever graphic family tree system. We talk to designer Matthew Young about the process behind their creation
If a comic book came to life, it might look something like indie game Sable, which immerses players in a world of sand, sky, and imaginary architecture. Here, creator Shedworks explains why gaming needs a new visual language
To coincide with Cannes Lions, we’re focusing on advertising this week on CR: here, In an exclusive extract from Creative Social’s new book Creative Superpowers, Morihiro Harano, Creative Director/Founder of Mori Inc., sets out the conditions for making great work
Viewers tuning in to see ITV’s coverage of the World Cup opening game were met with a stunning, ornate set. We talk to Executive Producer Paul McNamara about how it was designed
Creative Lead Mark Woodward heads up the team creating montages, promos and mini-documentaries for the BBC’s World Cup coverage. Here he discusses what it’s like working on the biggest event in football.
As Creative Director at Warner and Parlophone Music, Richard Welland has created album art for Liam Gallagher, Bat for Lashes and Lily Allen. Here he explains what it’s like behind-the-scenes at a major label…