Digital

Apps, wearables, websites: the world of digital creativity

To Instagram or not to Instagram

From battling algorithms to banned accounts, individuals across the creative industries are voicing frustrations with the platform. Is this the beginning of an Instagram exodus? And if so, what’s the alternative?

Trust and the designer-client relationship

Trust is the essential component to making great creative work. Here, designer and co-founder of Wolff Olins, Michael Wolff, examines its role in our personal and work lives, in brands, and in how we use design to shape the world we want to live in

Inside The Matrix Resurrections

As the mind-bending world of the Matrix returns to the big screen, we speak to the team behind the latest film’s screen-based graphics about helping reboot the cult classic for a new era

Creative, designer or influencer?

The lines between being a creative and an influencer are increasingly blurring, as generations of designers and artists come of age on social media. Here we talk to social media filmmaker Kevin Parry about how he grapples with being both

The best games of the year 2021

Once more, gamers enjoyed a year of immersive storytelling and novel formats, from Returnal’s looping narrative to Unpacking’s soothing tidy-up sim. Here’s ten of CR’s favourites

Trends of 2021: The year in tech

If 2020 was defined by time spent indoors, in 2021 we were asked to expand our horizons outwards – virtually. We look back at how NFTs and the metaverse took root in culture, how brands got in on the virtual act, and the ways in which creators addressed responsibility in tech