Twitch brings the energy in its refreshed identity
Porto Rocha has created an expanded identity system for the livestreaming platform that channels the myriad personalities and passion points found across the online entertainment universe
We examine creativity and innovation in the world of video games
Porto Rocha has created an expanded identity system for the livestreaming platform that channels the myriad personalities and passion points found across the online entertainment universe
The homewares giant is launching a recruitment campaign for its new virtual store, where people can learn about career options
In partnership with We Are Social, NGO Sea Shepherd has plunged into the virtual deep seas to confront players about the dangers of overfishing
We hear from RNIB’s Lorna Forbes and gaming critic and consultant Laura Dale about how the industry is rethinking its approach to making games playable for everyone, and why communication is key – even if it means admitting failures
Going under the pseudonym Tommy, the Japanese game designer has spent more than 20 years traversing and photographing abandoned locations
The Collected Works created an extensive suite of futuristic in-game designs for Nock, a VR game that sits somewhere between football and archery
This year saw compelling additions to iconic gaming franchises as well as exciting new entrants to the indie game scene. Here are our favourite titles of 2023
The cult game franchise’s refined branding was developed by design studio Koto over the course of a two-year collaboration
In his new book, video game enthusiast Brandon Saltalamacchia studies the legacies and culture of handheld gaming
While commentators have been lining up to gleefully dance on the grave of the m-word, Epic Games has been quietly advancing its offering on Fortnite. We talk to them about what’s coming next
At a recent panel at D&AD Festival, designers and gaming experts came together to discuss the balance between micro-communities and mass appeal
After EA Sports and FIFA ended their three-decade partnership that spawned the hugely popular gaming series, we take a closer look at how the football video game giant has rebranded
Cogs & Marvel has released a new in-browser maze game inspired by the film in time for St Patrick’s Day
Authors Luke Caspar Pearson and Sandra Youkhana delve into the intricate architecture of videogame environments in this new book from Thames & Hudson – which they believe could help democratise urban planning
Horror, horticulture, cats, religion, power-washing … whatever your niche interest, there was a game for you in 2022. We look at ten of our favourites from the last 12 months
A new exhibition at London’s Imperial War Museum explores the relationship between video games and violence, uncovering how game designers are offering new perspectives on the history of conflict
Want to know what works in the metaverse? Then look to Epic Games’ Fortnite, which is no longer just a game but an entertainment platform that also hosts music, art, and impressive brand experiences
We look at how environments in the metaverse should be designed if they’re going to attract and maintain the interest of audiences – and who should get to design them
Brands that are confused about how to place themselves in the metaverse would be wise to look to Gens A and Z to show them the way
In his forthcoming book, Kids of Cosplay, the photographer veers away from his usual realm of fashion and finds a new playground in cosplay. In reality, though, they’re not so different after all
The exhibition blends physical and AR artworks, with the entire show recreated in Fortnite
Once more, gamers enjoyed a year of immersive storytelling and novel formats, from Returnal’s looping narrative to Unpacking’s soothing tidy-up sim. Here’s ten of CR’s favourites
After Covid cancelled his travel plans, the photographer started taking pictures of the virtual landscapes of Death Stranding. The series is collected in his new photo book Place(s)
Radiohead has launched a digital exhibition with Epic Games tying in with the Kid A Mnesia reissue, bringing art by Stanley Donwood and Thom Yorke to life in a 3D underworld
In one of Fernando Machado’s first pieces of creative work since joining Activision Blizzard, the company commissioned photojournalists to stage shoots inside the game
As fashion brands launch digital-to-avatar lines and new, immersive social media emerges, our lives in the metaverse are developing at pace. A new report from Wunderman Thompson Intelligence looks at what brands and consumers need to consider in this exciting new world
The photographer and former Ubisoft art director has created a new book, After Dark, which captures the small hours of London, Seoul, Hong Kong and beyond
A lavish, foil-covered new issue of the mag delves into the ups and downs of designing and making video games, as well as the many reasons we enjoy them