The best games of 2020
The last 12 months were a boom time for the gaming industry, as many people found solace in virtual worlds during lockdown. We look back at ten of CR’s favourites
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We examine creativity and innovation in the world of video games
The last 12 months were a boom time for the gaming industry, as many people found solace in virtual worlds during lockdown. We look back at ten of CR’s favourites
Following the release of her explosive phone-hack series I Hate Suzie, Lucy Prebble talks about her belief that every story benefits from a little drama, and how an ongoing infatuation with tech inspired her to write for video games
With new Sony and Microsoft ad campaigns out, CR explores whether game advertising has lost its edge, and what the future holds for console makers operating in a more complicated market than ever before
We speak to digital studio Sennep about creating the hotly anticipated sequel to its 2012 game Olo, which combines the game mechanics of air hockey, curling and shuffleboard in one phonescreen-sized package
A timely new game release from Universal Everything pits players against a virtual reality crowd, designed to evoke “elaborate patterns of human behaviour at a huge scale”
Created by UsTwo New York, Go Go Bots lets players race to complete a series of bouldering-inspired challenges set in a cyberpunk universe
The zombie-themed game, created by Minecraft and AKQA, aims to show people why staying at home is important during a health crisis
Gaming’s creeping influence is being felt across the creative industry, particularly in immersive entertainment. We find out why there’s so much to learn from it, and how a generation that’s grown up playing games is now rethinking the way narrative works
Mobile gaming has come a long way since the days of Snake. But with so many titles now competing for attention, how do you create something that stands out? We explore what makes for a great experience – and what we can learn from successful titles
Esports have rapidly evolved into a billion dollar industry, but it’s still often deemed the “wild west” for brands. We speak to experts from Copa90 and 72andSunny Amsterdam about why it’s such a complex landscape, and what potential opportunities and pitfalls brands need to look out for
For nine years, console company Analogue has been helping people rediscover gaming’s past, and highlighting its hugely creative heritage along the way. We met its founder to discuss what makes the history of game play so fascinating, and why it goes far beyond nostalgia
Both indie studios and big game developers did well this year, which saw Apple Arcade launch as well as Google’s much-anticipated Stadia streaming service. Here’s ten of CR’s favourites
When Wipeout landed in 1995, it blew away the competition with its mix of futuristic gameplay, banging techno and crisp graphics – courtesy of The Designers Republic™. Here we delve into the story behind the title’s visual identity
In the latest campaign from gun control group Brady, League of Legislators acts as a tongue-in-cheek nod to the debate around the root cause of America’s mass shooting epidemic
After a period of “soul searching”, leading livestream platform Twitch has tweaked its identity with a brighter palette, a more streamlined interface and a new letterform inspired by Moog synthesisers
Assemble With Care is a puzzle-style game that challenges players to take apart, and put back together, cameras, cassettes, projectors and watches