What should the metaverse look like?
We look at how environments in the metaverse should be designed if they’re going to attract and maintain the interest of audiences – and who should get to design them
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We examine creativity and innovation in the world of video games
We look at how environments in the metaverse should be designed if they’re going to attract and maintain the interest of audiences – and who should get to design them
Brands that are confused about how to place themselves in the metaverse would be wise to look to Gens A and Z to show them the way
In his forthcoming book, Kids of Cosplay, the photographer veers away from his usual realm of fashion and finds a new playground in cosplay. In reality, though, they’re not so different after all
The exhibition blends physical and AR artworks, with the entire show recreated in Fortnite
After Covid cancelled his travel plans, the photographer started taking pictures of the virtual landscapes of Death Stranding. The series is collected in his new photo book Place(s)
Radiohead has launched a digital exhibition with Epic Games tying in with the Kid A Mnesia reissue, bringing art by Stanley Donwood and Thom Yorke to life in a 3D underworld
In one of Fernando Machado’s first pieces of creative work since joining Activision Blizzard, the company commissioned photojournalists to stage shoots inside the game
As fashion brands launch digital-to-avatar lines and new, immersive social media emerges, our lives in the metaverse are developing at pace. A new report from Wunderman Thompson Intelligence looks at what brands and consumers need to consider in this exciting new world
The photographer and former Ubisoft art director has created a new book, After Dark, which captures the small hours of London, Seoul, Hong Kong and beyond
A lavish, foil-covered new issue of the mag delves into the ups and downs of designing and making video games, as well as the many reasons we enjoy them
Part of its ongoing Drama Vs Reality campaign, Uncommon has taken the next logical step and created an online beat ‘em up game that pits TOWIE and Love Island stars against actors
Nude figures and ejaculating plants abound in the interactive game, created for the Manchester International Festival by videogame designer Robert Yang and illustrator Eleanor Davis
Created for the final game in the Total War: Warhammer trilogy, Pentagram’s bespoke typeface and logo feature chiselled serif letterforms, reminiscent of bevelled axe blades
Not just an enormously popular video game, this year saw FIFA become the impetus for some forward-thinking creative work. Engine and adam&eveDDB discuss its huge cultural influence and advertising’s changing relationship with gaming
Territory Studio’s Andrew Popplestone discusses the evolution of games credits and title sequences, and how they’re moving ever closer to the world of film
From releasing its adaptive controller to tackling loneliness in older people, Xbox has proved how much creative scope there is for brands that commit to accessibility