The Mover Kit is a wearable that reacts to activity: kids can code it to be a game, a bike light, a disco bracelet… or whatever they can think of
Deutsche Telekom and Saatchi & Saatchi have created Sea Hero Quest, a new mobile and online game, which is designed to provide scientific data every time it is played. This data will be used directly to aid research into dementia
Thinx is a brand that is rapidly gaining both acclaim and notoriety for its frank approach to talking about periods. We talk to co-founder Miki Agrawal.
The creative industries will miss out if they don’t embrace different minds, says Neil Ayres. To mark World Autism Awareness Week, he talks to a group of artists and designers – including Alan Gardner, The Autistic Gardener – about the advantages that neurodiversity can bring.
Many major rebrands today are greeted with a storm of online snark but the row that ensued after New York’s Metropolitan Museum of Art revealed its new look hit a new high (or low, perhaps). Here, we trace the key moments in the debate, from initial horror through attempted justification and on to calm
Yves Béhar is chief creative officer at fitness tracker company Jawbone and founder of US design and branding firm Fuseproject. Here, he shares his thoughts on the future of fitness trackers, their potential to improve healthcare and how to design a device that people will want to wear every day
From paperwork used by arms dealers to an iris-scanning banking app, designers Julian Nix and Sarah Bradley had their work cut out in helping to realise the world of The Night Manager, the BBC’s recent six-part adaptation of John le Carré’s novel. In a video interview, they talk about the various props they made for this fantastic series.
Our April issue examines the role of creativity in healthcare, from the latest tech to the design of hospitals, the role of illustration in Gray’s Anatomy and a controversial new brand that’s shaking up the feminine hygiene sector
Steve McQueen, Grayson Perry, Margaret Calvert, Maggi Hambling and Jeremy Deller among artists contributing to RCA Secret 2016
Now in its 22nd year, the RCA Secret exhibition is an anticipated event in the art calendar, offering an opportunity to pick up an artwork by a renowned contemporary artist at a bargain price. But only if you pick the right work.
Famously, Stanley Kubrick’s 2001 features a handful of designs and concepts which seem to have predicted future tech, or had some influence on its evolution. New book The 2001 File includes many of the ideas that were dreamed up by the film’s production designers in the late-1960s – some of which, eventually, came true.
When 2001: A Space Odyssey came out in 1968, cinema audiences hadn’t seen anything like it. As a new book reveals, it was the work of a NASA illustrator which kept Stanley Kubrick’s film rooted in science-fact, making it both more believable and more beautiful along the way