Gris offers a more meditative alternative for players, foregoing danger and death in place of gentle exploration. The game revolves around a central character who uses her dress like a pair of wings to float and fly through the landscape. As the game progresses she earns more abilities, and unlocks more of the surrounding world.
Nomada Studio based the game’s graphics on illustrations by Conrad Roset – who’s also part of the studio – replicating his use of fine lines and soft colours that bleed into one another. Lighter shades, reminiscent of paint seeping into paper, are used for the sky, while more vibrant colours wash across rock formations and buildings.
Register to keep reading
We promise it takes less than 2 minutes!
Once registered you can read this article and opt to receive our newsletter. We just ask you to provide a few details about yourself and what you do. Don't worry, we won't share your information with anyone, unless you give us permission to do so.
If your email address is registered we will send you an email to recover your password.
+44 (0)2072923703 or firstname.lastname@example.org